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  • Play over 90 million songs 

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Listen and discover. In perfect harmony.

Hear sound all around you with spatial audio with Dolby Atmos. And unlock amazing definition with lossless audio.

Experience even more immersive sound with dynamic head tracking on AirPods (3rd generation), AirPods Pro, and AirPods Max.

Just ask Siri to play songs by any artist, mood, or genre.

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Sing along, tap ahead, share your favorite lines, or just listen with lyrics view — always on and available for millions of songs.

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Questions? Answers.

  • Apple Music is a streaming service that allows you to listen to over 90 million songs. Its great features include the ability to download your favorite tracks and play them offline, lyrics in real time, listening across all your favorite devices, new music personalized just for you, curated playlists from our editors, and many more. All this in addition to exclusive and original content.

  • Apple Music is already on your iPhone, iPad, Apple Watch, Apple TV, Mac, and HomePod mini — and you can listen with CarPlay or online at music.apple.com. Apple Music is also available on Windows and Android devices, Sonos speakers, Smart TVs, and more.

  • The Apple Music Voice Plan is a streaming service designed for use with Siri that allows you to access over 90 million songs with just your voice. Request any song, album, artist, or playlist simply by asking. You also get personalized stations for any mood or activity, listening across all your favorite devices, curated playlists from our editors, new ways to use Siri with Apple Music that are personalized for you, exclusive and original content, and more.

  • Getting started with the Apple Music Voice Plan is easy — simply ask Siri to play some music. You can subscribe within the app, and listen just by making a voice request on any Siri-enabled device.

  • Yes. With a Siri-enabled device and any Apple Music plan, you can enjoy all the features of Apple Music and Siri. All plans also support Type to Siri.

  • That all depends on which offer you choose. (1) The Apple Music Voice Plan is HK$28 per month after your free trial. (2) Students can choose the Apple Music Student Plan at HK$33 per month. (3) An individual monthly subscription is just HK$58 per month after your free trial. (4) The Apple Music Family Plan, which allows you to share your account with your Family Sharing group, is just HK$88 per month.

  • Dolby Atmos is an innovative audio technology that envelops you in an immersive listening experience. While music mixed in stereo is limited to left and right channels, music created in Dolby Atmos is freed from channels, allowing artists to place individual sounds all around you. Artists can also decide the volume, size, and vibrancy of each instrument to reveal nuanced details in the music.

  • Apple Music subscribers using the latest version of Apple Music on iPhone, iPad, Mac, and Apple TV can listen to thousands of Dolby Atmos music tracks using any headphones. When you listen with compatible Apple or Beats headphones, Dolby Atmos music plays back automatically when available for a song. For other headphones, go to Settings > Music > Audio and set Dolby Atmos to Always On. You can also hear Dolby Atmos music using the built‑in speakers on a compatible iPhone, iPad, MacBook Pro, MacBook Air, or iMac, or by connecting your Apple TV 4K to one of the following: HomePod speakers set up as the default speakers, a Dolby Atmos-compatible sound bar, a Dolby Atmos-enabled AV receiver, or a television that supports Dolby Atmos audio. For the full list of compatible devices, please see support.apple.com/en-hk/HT212182. Dolby Atmos is not available with the Apple Music Voice Plan.

  • Lossless audio compression reduces the original file size of a song while preserving all of the data perfectly. Apple Music is making its entire catalog of more than 90 million songs available in lossless audio at different resolutions. In Apple Music, “Lossless” refers to lossless audio up to 48kHz, and “Hi-Res Lossless” refers to lossless audio from 48kHz to 192kHz. Lossless and Hi-Res Lossless files are very large and use much more bandwidth and storage space than standard AAC files. Lossless audio is not available with Apple Music Voice Plan.

  • You can listen to lossless audio using the latest Apple Music app on an iPhone, iPad, Mac, or Apple TV. Turn on lossless audio in Settings > Music > Audio Quality. You can choose between Lossless and Hi-Res Lossless for cellular or Wi-Fi connections. Note that Hi-Res Lossless requires external equipment such as a USB digital to analog converter.

  • Yes. With an Apple Music Family Plan, up to six people in the family can enjoy all the features and the full catalog of Apple Music. To get started, just set up Family Sharing on your iOS or iPadOS device, Android phone, or Mac and invite family members to join.

  • Students get the same Apple Music features and benefits as individual members. Once your student status with your college or university is verified, you get student membership pricing for up to four years, as long as you remain a student. After four years, your membership will continue at the individual member price.

  • Apple Music has zero ads.

  • Your iTunes library is still yours. You can access your entire collection from Apple Music or from iTunes for macOS or Windows.

  • New subscribers can get six months of Apple Music free with an eligible audio device. Make sure your iPhone or iPad is running the latest version of iOS or iPadOS. Then you can activate your Apple Music trial after you pair your audio device to your iPhone or iPad. You’ll have three months to redeem the offer after the first activation of the eligible device.

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Apple Music supports artists with tools to create, release, and measure music across a global stage. Also, discover all the ways to showcase content on Apple Music — including MusicKit, RSS feeds, widgets, brand guidelines, badge art, and more.

iTunes

Apple's media library and media player software

Not to be confused with Apple Music or Music (software).

This article is about the application software. For the media store, see iTunes Store. For other uses, see iTunes (disambiguation).

iTunes ()[1] is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital multimedia, on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs, as well as play content with the use of dynamic, smart playlists. Options for sound optimizations exist, as well as ways to wirelessly share the iTunes library.

Originally announced by CEO Steve Jobs on January 9, 2001, iTunes' original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a version of the program for Windows, it became a ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to the iPhone and iPad upon their introduction. Starting in 2005, Apple expanded on the core music features of iTunes with support for digital video, podcasts, e-books, and mobile apps purchased from the iOS App Store. Since the release of iOS 5 in 2011, these devices have become less dependent on iTunes, though it can still be used to back up their contents.

Though well received in its early years, iTunes received increasing criticism for a bloated user experience, which incorporated features beyond its original focus on music. Beginning with Macs running macOS Catalina, iTunes was replaced by separate apps, namely Music, Podcasts, and TV, with Finder taking over the device management capabilities.[2][3] (This change would not affect iTunes running on Windows or older macOS versions.[4])

History[edit]

See also: History of iTunes

SoundJam MP, released by Casady & Greene in 1998, was renamed "iTunes" when Apple purchased it in 2000.[5] The primary developers of the software moved to Apple as part of the acquisition, and simplified SoundJam's user interface, added the ability to burn CDs, and removed its recording feature and skin support.[6] The first version of iTunes, promotionally dubbed "World’s Best and Easiest To Use Jukebox Software,"[7] was announced on January 9, 2001.[8] Subsequent releases of iTunes often coincided with new hardware devices, and gradually included support for new features, including "smart playlists", the iTunes Store, and new audio formats.[8]

Platform availability[edit]

Apple released iTunes for Windows in 2003.[9]

On April 26, 2018, iTunes was released on Microsoft Store for Windows 10,[10] primarily to allow it to be installed on Windows 10 devices configured to only allow installation of software from Microsoft Store.[11] Unlike Windows versions for other platforms, it is more self-contained due to technical requirements for distribution on the store (not installing background helper services such as Bonjour), and is updated automatically through the store rather than using Apple Software Update.[12]

Music library[edit]

iTunes features a music library. Each track has attributes, called metadata, that can be edited by the user, including changing the name of the artist, album, and genre, year of release, artwork, among other additional settings.[13][14] The software supports importing digital audio tracks that can then be transferred to iOS devices,[15] as well as supporting ripping content from CDs.[16][17] iTunes supports WAV, AIFF, Apple Lossless, AAC, and MP3 audio formats.[18] It uses the Gracenote music database to provide track name listings for audio CDs. When users rip content from a CD, iTunes attempts to match songs to the Gracenote service. For self-published CDs, or those from obscure record labels, iTunes will normally only list tracks as numbered entries ("Track 1" and "Track 2") on an unnamed album by an unknown artist, requiring manual input of data.[19]

File metadata is displayed in users' libraries in columns, including album, artist, genre, composer, and more.[20] Users can enable or disable different columns, as well as change view settings.[21]

Special playlists[edit]

Introduced in 2004,[22] "Party Shuffle" selected tracks to play randomly from the library, though users could press a button to skip a song and go to the next in the list.[23] The feature was later renamed "iTunes DJ",[24] before being discontinued altogether, replaced by a simpler "Up Next" feature that notably lost some of "iTunes DJ"'s functionality.[25]

Introduced in iTunes 8 in 2008, "Genius" can automatically generate a playlist of songs from the user's library that "go great together".[26] "Genius" transmits information about the user's library to Apple anonymously, and evolves over time to enhance its recommendation system. It can also suggest purchases to fill out "holes" in the library.[27] The feature was updated with iTunes 9 in 2009 to offer "Genius Mixes", which generated playlists based on specific music genres.[28][29]

"Smart playlists" are a set of playlists that can be set to automatically filter the library based on a customized list of selection criteria, much like a database query. Multiple criteria can be entered to manage the smart playlist.[30] Selection criteria examples include a genre like Christmas music, songs that haven't been played recently, or songs the user has listened to the most in a time period.[31]

Library sharing[edit]

Through a "Home Sharing" feature, users can share their iTunes library wirelessly.[32] Computer firewalls must allow network traffic, and users must specifically enable sharing in the iTunes preferences menu. iOS applications also exist that can transfer content without Internet.[33] Additionally, users can set up a network-attached storage system, and connect to that storage system through an app.[34]

Artwork printing[edit]

To compensate for the "boring" design of standard CDs, iTunes can print custom-made jewel case inserts. After burning a CD from a playlist, one can select that playlist and bring up a dialog box with several print options, including different "Themes" of album artworks.[35]

Sound processing[edit]

iTunes includes sound processing features, such as equalization, "sound enhancement" and crossfade. There is also a feature called Sound Check, which automatically adjusts the playback volume of all songs in the library to the same level.[36][37]

Video[edit]

In May 2005, video support was introduced to iTunes with the release of iTunes 4.8,[38] though it was limited to bonus features part of album purchases.[39] The following October, Apple introduced iTunes 6, enabling support for purchasing and viewing video content purchased from the iTunes Store. At launch, the store offered popular shows from the ABC network, including Desperate Housewives and Lost, along with Disney Channel series That's So Raven and The Suite Life of Zack and Cody. CEO Steve Jobs told the press that "We’re doing for video what we’ve done for music — we’re making it easy and affordable to purchase and download, play on your computer, and take with you on your iPod."[40]

In 2008, Apple and select film studios introduced "iTunes Digital Copy", a feature on select DVDs and Blu-ray discs allowing a digital copy in iTunes and associated media players.[41][42][43]

Podcasts[edit]

Main article: Apple Podcasts

The icon used by Apple to represent a podcast

In June 2005, Apple updated iTunes with support for podcasts.[44][45] Users can subscribe to podcasts, change update frequency, define how many episodes to download and how many to delete.[45]

Similar to songs, "Smart playlists" can be used to control podcasts in a playlist, setting criteria such as date and number of times listened to.[46]

Apple is credited for being the major catalyst behind the early growth of podcasting.[47]

Books[edit]

Main article: Apple Books

In January 2010, Apple announced the iPadtablet, and along with it, a new app for it called iBooks (now known as Apple Books). The app allowed users to purchase e-books from the iTunes Store, manage them through iTunes, and transfer the content to their iPad.[48]

Apps[edit]

Main article: App Store (iOS/iPadOS)

On July 10, 2008, Apple introduced native mobile apps for its iOS operating system. On iOS, a dedicated App Store application served as the storefront for browsing, downloading, updating, and otherwise managing applications, whereas iTunes on computers had a dedicated section for apps rather than a separate app.[49] In September 2017, Apple updated iTunes to version 12.7, removing the App Store section in the process.[50][51] However, the following month, iTunes 12.6.3 was also released, retaining the App Store, with 9to5Mac noting that the secondary release was positioned by Apple as "necessary for some businesses performing internal app deployments".[52][53]

iTunes Store[edit]

Main article: iTunes Store

Introduced on April 28, 2003, The iTunes Music Store allows users to buy and download songs, with 200,000 tracks available at launch. In its first week, customers bought more than one million songs.[54] Music purchased was protected by FairPlay, an encryption layer referred to as digital rights management (DRM).[55] The use of DRM, which limited devices capable of playing purchased files,[56] sparked efforts to remove the protection mechanism.[57] Eventually, after an open letter to the music industry by CEO Steve Jobs in February 2007,[58] Apple introduced a selection of DRM-free music in the iTunes Store in April 2007,[59] followed by its entire music catalog without DRM in January 2009.[60]

In October 2005, Apple announced that movies and television shows would become available through its iTunes Store, employing the DRM protection.[40]

iTunes U[edit]

In May 2007, Apple announced the launch of "iTunes U" via the iTunes Store, which delivers university lectures from top U.S. colleges.[61][62]

With iTunes version 12.7 in August 2017, iTunes U collections became a part of the Podcasts app.[63]

On June 10, 2020, Apple formally announced that iTunes U will be discontinued from the end of 2021.[64]

iTunes in the Cloud and iTunes Match[edit]

In June 2011, Apple announced "iTunes in the Cloud", in which music purchases were stored on Apple's servers and made available for automatic downloading on new devices. For music the user owns, such as content ripped from CDs, the company introduced "iTunes Match", a feature that can upload content to Apple's servers, match it to its catalog, change the quality to 256kbit/s AAC format, and make it available to other devices.[65][66]

Internet radio and music streaming[edit]

Main articles: iTunes Radio and Apple Music

When iTunes was first released, it came with support for the KerbangoInternet radio tuner service.[67] In June 2013, the company announced iTunes Radio, a free music streaming service.[68] In June 2015, Apple announced Apple Music, its paid music streaming service, and subsequently rebranded iTunes Radio as Beats 1, a radio station accompanying Apple Music.[69]

Apple mobile device connectivity[edit]

iTunes was required to activate early iPhone and iPad devices. Beginning with the iPhone 3G in June 2008, activation did not require iTunes, making use of activation at point of sale.[70] Later iPhone models are able to be activated and set-up on their own, without requiring the use of iTunes.

iTunes also allows users to backup and restore the content of their Apple mobile devices, such as music, photos, videos, ringtones and device settings,[71] and restore the firmware of their devices. However, as of iTunes 12.7, apps can no longer be purchased and installed using iTunes.[72]

Ping[edit]

Main article: iTunes Ping

With the release of iTunes 10 in September 2010, Apple announced iTunes Ping, which CEO Steve Jobs described as "social music discovery". It had features reminiscent of Facebook, including profiles and the ability to follow other users.[73] Ping was discontinued in September 2012.[74]

Criticism[edit]

Security[edit]

The Telegraph reported in November 2011 that Apple had been aware of a security vulnerability since 2008 that would let unauthorized third parties install "updates" to users' iTunes software. Apple fixed the issue before the Telegraph's report and told the media that "The security and privacy of our users is extremely important", though this was questioned by security researcher Brian Krebs, who told the publication that "A prominent security researcher warned Apple about this dangerous vulnerability in mid-2008, yet the company waited more than 1,200 days to fix the flaw."[75]

Software bloat[edit]

iTunes has been repeatedly accused of being bloated as part of Apple's efforts to turn it from a music player to an all-encompassing multimedia platform.[50][76][77][78][79] Former PC World editor Ed Bott accused the company of hypocrisy in its advertising attacks on Windows for similar practices.[80]

The role of iTunes has been replaced with independent apps for Apple Music, Apple TV, as well as iPhone, iPod, and iPad management being put into Finder, starting with macOS 10.15 Catalina.

See also[edit]

References[edit]

  1. ^Wells, John C. (2008), Longman Pronunciation Dictionary (3rd ed.), Longman, p. 427, ISBN 
  2. ^Carman, Ashley (June 3, 2019). "Apple breaks up iTunes, creates separate Podcasts, TV, and Music apps for macOS". The Verge. Retrieved June 3, 2019.
  3. ^Roettgers, Janko (June 3, 2019). "Apple Is Officially Killing iTunes, Replacing It With Three Dedicated Media Apps". Variety. Retrieved June 3, 2019.
  4. ^Spangler, Todd (June 3, 2019). "Apple's iTunes Store, iTunes App for Windows Aren't Going Away". Variety. Retrieved June 3, 2019.
  5. ^"Apple Acquires SoundJam, Programmer for iMusic". Apple Insider.
  6. ^Seff, Jonathan (May 1, 2001). "The Song Is Over for SoundJam". Macworld. International Data Group. Retrieved December 16, 2017.
  7. ^Cheng, Jacqui (November 23, 2012). "iTunes through the ages". Ars Technica. Condé Nast. Retrieved December 16, 2017.
  8. ^ abMcElhearn, Kirk (January 9, 2016). "15 years of iTunes: A look at Apple's media app and its influence on an industry". Macworld. International Data Group. Retrieved December 16, 2017.
  9. ^"Apple Launches iTunes for Windows". Apple Newsroom. Apple Inc. October 16, 2003. Retrieved December 16, 2017.
  10. ^Warren, Tom (April 26, 2018). "iTunes is now available in the Microsoft Store for Windows 10". The Verge. Retrieved April 26, 2018.
  11. ^Warren, Tom (May 11, 2017). "Apple is bringing iTunes to the Windows Store". The Verge. Vox Media. Retrieved December 16, 2017.
  12. ^"Apple iTunes: Standalone vs. Microsoft Store Edition". ElcomSoft blog. January 23, 2019. Retrieved October 9, 2020.
  13. ^Elliott, Matt (April 30, 2014). "Clean up and organize your iTunes music library". CNET. CBS Interactive. Retrieved December 16, 2017.
  14. ^Miller, Dan (February 13, 2014). "How I edit track metadata in iTunes". Macworld. International Data Group. Retrieved December 16, 2017.
  15. ^Costello, Sam (October 4, 2017). "How to Import Downloaded Music to iTunes". Lifewire. Dotdash. Retrieved December 16, 2017.
  16. ^Costello, Sam (June 13, 2017). "Use iTunes to Copy CDs to Your iPhone or iPod". Lifewire. Dotdash. Retrieved December 16, 2017.
  17. ^Breen, Christopher (January 12, 2011). "How to rip CDs with iTunes". Macworld. International Data Group. Retrieved December 16, 2017.
  18. ^McElhearn, Kirk (April 14, 2016). "The complete guide to using iTunes with lossless audio". Macworld. International Data Group. Retrieved December 16, 2017.
  19. ^Costello, Sam (March 28, 2017). "What To Do When iTunes Doesn't Have CD Names for Your Music". Lifewire. Dotdash. Retrieved December 16, 2017.
  20. ^Bove, Tony. "How to browse iTunes by artist and album". For Dummies. John Wiley & Sons. Retrieved December 16, 2017.
  21. ^Bohon, Cory (August 21, 2015). "How to change iTunes playlist view". TechRadar. Future plc. Retrieved December 16, 2017.
  22. ^Snell, Jason (April 28, 2004). "iTunes 4.5: Hits and Misses". Macworld. International Data Group. Retrieved December 16, 2017.
  23. ^McElhearn, Kirk (February 5, 2007). "Doing the iTunes shuffle". Macworld. International Data Group. Retrieved December 16, 2017.
  24. ^Hahn, Jason Duaine (January 10, 2015). "Happy Birthday, iTunes: Here's How Apple's Media App Has Changed Over 14 Years". Complex. Verizon Hearst Media Partners. Retrieved December 16, 2017.
  25. ^Costello, Sam (February 9, 2017). "Using the Up Next Feature in iTunes". Lifewire. Dotdash. Retrieved December 16, 2017.
  26. ^Chartier, David (September 9, 2008). "Apple rocks out, announces new iPods, iTunes 8". Ars Technica. Condé Nast. Retrieved December 16, 2017.
  27. ^Dumas, Daniel (September 9, 2008). "Let's rock: Apple unveils new iPod, Genius playlists, HDTV, NBC". Wired. Condé Nast. Retrieved December 16, 2017.
  28. ^Cox, Tim (September 9, 2009). "Tip: Update Genius in iTunes 9 to Access Genius Mixes". Cult of Mac. Retrieved December 16, 2017.
  29. ^Sande, Steven (September 11, 2009). "iTunes 9 Genius Mixes: You don't need to be a genius to create 'em". Engadget. Oath Inc. Retrieved December 16, 2017.
  30. ^Gardiner, Bryan (September 3, 2013). "Use Smart playlists to keep your iPhone filled with your newest music". Wired. Condé Nast. Retrieved December 16, 2017.
  31. ^Trapani, Gina (February 13, 2008). "Top 10 iTunes Smart Playlists". Lifehacker. Univision Communications. Retrieved December 16, 2017.
  32. ^Rawlinson, Nik (June 13, 2012). "How to share your iTunes music library on a home network". CNET. CBS Interactive. Retrieved December 16, 2017.
  33. ^Prindle, Drew (April 4, 2013). "How to share your iTunes library". Digital Trends. Retrieved December 16, 2017.
  34. ^Whitney, Lance (February 16, 2017). "How to Share Your iTunes Library Among Multiple Devices". PC Magazine. Ziff Davis. Retrieved December 16, 2017.
  35. ^Heid, Jim (October 18, 2004). "Create CD Inserts in iTunes". Macworld. International Data Group. Retrieved December 16, 2017.
  36. ^Kessler, Topher (December 4, 2012). "How to improve sound quality in iTunes". CNET. CBS Interactive. Retrieved December 16, 2017.
  37. ^McElhearn, Kirk (June 6, 2016). "How to tweak your sound in iTunes and on iOS devices". Macworld. International Data Group. Retrieved December 16, 2017.
  38. ^"iTunes 4.8 adds video support, Yorkdale store photos, more". AppleInsider. May 9, 2005. Retrieved December 16, 2017.
  39. ^Dormehl, Luke (May 9, 2017). "Today in Apple history: iTunes experiments with video downloads". Cult of Mac. Retrieved December 16, 2017.
  40. ^ abHonan, Mathew (October 12, 2005). "Apple Releases iTunes 6". Macworld. International Data Group. Retrieved December 16, 2017.
  41. ^Frakes, Dan (January 22, 2008). "First Look: iTunes Digital Copy". Macworld. International Data Group. Retrieved December 16, 2017.
  42. ^"Lionsgate joins Apple's Digital Copy for iTunes program". AppleInsider. March 10, 2008. Retrieved December 16, 2017.
  43. ^Hughes, Neil (September 22, 2017). "iTunes Digital Copy redemptions from non-4K Blu-rays appear to support 4K streaming on new Apple TV". AppleInsider. Retrieved December 16, 2017.
  44. ^Naughton, Pete (June 14, 2015). "The 10 best ever podcasts". The Daily Telegraph. Archived from the original on January 10, 2022. Retrieved December 16, 2017.
  45. ^ abFarivar, Cyrus (June 28, 2005). "iTunes 4.9 First Look: Apple takes on Podcasting". Macworld. International Data Group. Retrieved December 16, 2017.
  46. ^Schramm, Mike (February 1, 2008). "How to: Create a smart podcast playlist in iTunes". Engadget. Oath Inc. Retrieved December 16, 2017.
  47. ^"Podcasting is Going Mainstream". Forbes.
  48. ^Johnson, Bobbie; Arthur, Charles (January 27, 2010). "Apple iPad: the wait is over – but is it future of media or oversized phone?". The Guardian. Retrieved February 16, 2017.
  49. ^Friedman, Lex (July 8, 2013). "The App Store turns five: A look back and forward". Macworld. International Data Group. Retrieved December 16, 2017.
  50. ^ abWelch, Chris (September 12, 2017). "Apple starts cutting the bloat from iTunes by removing iOS App Store". The Verge. Vox Media. Retrieved December 16, 2017.
  51. ^Smith, Jake (September 13, 2017). "Apple's iTunes removes iOS App Store from desktop version". ZDNet. CBS Interactive. Retrieved December 16, 2017.
  52. ^Mayo, Benjamin (October 9, 2017). "Apple still offers an iTunes version with App Store, Ringtones and other features removed in 'focused' iTunes 12.7". 9to5Mac. Retrieved December 16, 2017.
  53. ^Hardwick, Tim (October 9, 2017). "Apple Quietly Releases iTunes 12.6.3 With Built-In App Store". MacRumors. Retrieved December 16, 2017.
  54. ^Chen, Brian X. (April 28, 2010). "April 28, 2003: Apple opens iTunes Store". Wired. Condé Nast. Retrieved December 16, 2017.
  55. ^Dilger, Daniel Eran (February 26, 2007). "How FairPlay Works: Apple's iTunes DRM Dilemma". RoughlyDrafted. Archived from the original on September 27, 2017. Retrieved December 16, 2017.
  56. ^Hamilton, Dave (September 2, 2015). "How iTunes Movie DRM-Removal Software Keeps Me Honest". The Mac Observer. Retrieved December 16, 2017.
  57. ^Tanous, Jim (September 2, 2015). "The iTunes DRM Removal Saga: NoteBurner and a Look Back at Requiem". TekRevue. Retrieved December 16, 2017.
  58. ^Kim, Arnold (February 6, 2007). "Steve Jobs 'Thoughts on Music' – Asks for No Digital Rights Management". MacRumors. Retrieved December 16, 2017.
  59. ^Arrington, Michael (April 2, 2007). "EMI, Apple To Sell DRM-Free Music for $1.29/song". TechCrunch. Oath Inc. Retrieved December 16, 2017.
  60. ^Johnson, Bobbie (January 6, 2009). "Apple drops DRM copy protection from millions of iTunes songs". The Guardian. Retrieved December 16, 2017.
  61. ^Cohen, Peter (May 30, 2007). "iTunes U comes to the iTunes Store". Macworld. International Data Group. Retrieved December 16, 2017.
  62. ^McNulty, Scott (May 30, 2007). "iTunes U comes to the iTunes Store". Engadget. Oath Inc. Retrieved December 16, 2017.
  63. ^Hardwick, Tim (August 21, 2017). "iTunes U Collections Will Move to Apple Podcasts From September". MacRumors. Retrieved December 16, 2017.
  64. ^"iTunes U – June 2020 Update". Apple Support. Retrieved August 8, 2020.
  65. ^Ziegler, Chris (June 6, 2011). "iTunes in the Cloud beta available today, iTunes Match lets you 'upload' the tracks you already own for $24.99 a year". The Verge. Vox Media. Retrieved December 16, 2017.
  66. ^Myers, Courtney Boyd (June 6, 2011). "iTunes Match: Apple announces its cloud based music service". The Next Web. Retrieved December 16, 2017.
  67. ^Gray, Tyler (September 18, 2013). "Why Apple's iTunes Is Still Fundamentally Flawed, Even In iOS 7". Fast Company. Mansueto Ventures. Retrieved December 16, 2017.
  68. ^Gross, Doug (June 11, 2013). "Apple arrives (late?) to music streaming with iTunes Radio". CNN. Turner Broadcasting System. Retrieved December 16, 2017.
  69. ^Popper, Ben; Singleton, Micah (June 8, 2015). "Apple announces its streaming music service, Apple Music". The Verge. Vox Media. Retrieved December 16, 2017.
  70. ^Geller, Jonathan (June 9, 2008). "iPhone 3G: the details you never wanted to know". BGR. Penske Media Corporation. Retrieved December 16, 2017.
  71. ^Krasnoff, Barbara (September 15, 2021). "How to back up your iPhone with or without iCloud". The Verge. Retrieved May 25, 2022.
  72. ^"Apple Releases iTunes 12.7 With Major Changes, Including No Built-In App Store". MacRumors. Retrieved May 25, 2022.
  73. ^Albanesius, Chloe (September 1, 2010). "Apple Goes Social with 'Ping' Inside iTunes 10". PC Magazine. Ziff Davis. Retrieved December 16, 2017.
  74. ^Moscaritolo, Angela (September 13, 2012). "Apple Shutting Down iTunes Ping on Sept. 30". PC Magazine. Ziff Davis. Retrieved December 16, 2017.
  75. ^Williams, Christopher (November 24, 2011). "Apple iTunes flaw 'allowed government spying for 3 years'". The Daily Telegraph. Archived from the original on January 10, 2022. Retrieved December 16, 2017.
  76. ^Wang, Amy (April 28, 2016). "iTunes is 13 years old—and it's still awful". Quartz. Atlantic Media. Retrieved December 16, 2017.
  77. ^Lovejoy, Ben (July 28, 2015). "Opinion: iTunes is now so clunky the only safe solution is to nuke it from orbit". 9to5Mac. Retrieved December 16, 2017.
  78. ^Meyer, Robinson (July 29, 2015). "iTunes Really Is That Bad". The Atlantic. Emerson Collective. Retrieved December 16, 2017.
  79. ^Gilbertson, Scott (November 5, 2008). "The top ten reasons iTunes sucks". Wired. Condé Nast. Retrieved December 16, 2017.
  80. ^Bott, Ed (October 3, 2008). "Slimming down the bloated iTunes installer". ZDNet. CBS Interactive. Retrieved December 16, 2017.

External links[edit]

Use these steps to complete the first use configuration and device activation for your iPhone.

Activation process

Before the iPhone can be used, it must first be activated and configured to work on the T-Mobile network. The device activation is a two step process:

  1. Device unbricking: Allows access to the phone menus
  2. Carrier update: Enables key network features and auto configures network settings.

Device activation can be completed using one of two methods. See below for the detailed steps. iPhones sold through T-Mobile come with the correct SIM card pre-installed. The SIM card number is located on the back of the box.

Device activation using iTunes (tethered):

Ensure you have the latest version of iTunes and your computer has access to the internet before starting these steps.

  1. Power on the iPhone and wait until the device stops searching for signal. This can take up to 90 seconds.
  2. Open iTunes and connect the bricked device to computer using the cable included in the box.
  3. Complete the onscreen instructions on both the computer and the iPhone until device activation is complete.
  4. Disconnect the iPhone.

Using this method will automatically install the T-Mobile Carrier update.

Device activation using the iOS Setup Assistant (Wireless thru a Cellular or Wi-Fi network):

It is recommended to complete this process over a Wi-Fi network (if available).

  1. Power on the device.
  2. Press the Home button to begin.
  3. Select your language from the list.
  4. Select your country / region from the list.
  5. Choose a Wi-Fi network and, if prompted, enter the password then tap Join. If Wi-Fi is not available, tap Use Cellular Connection.
  6. If the device is Activation Locked, enter the Apple ID and password.
  7. Choose to enable or disable location services and tap Next.
  8. Choose to setup Touch ID now or later and/or create a passcode.
  9. Choose one of the following and tap Next:
    • Restore from iCloud Backup
    • Restore from iTunes Backup
    • Set Up as New iPhone
    • Move Data from Android
  10. Follow the onscreen instructions to create / sign into an Apple ID, sign into iCloud, or connect to your computer.

 

 

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Good evening,

I am writing to you regarding the concept of a generally free mobile app, which includes a premium variant for paying users.

In this app the user is able to see a small part of the app content for free.

The premium variant is subscription based and is monthly renewed. It grants immediate access to the complete app content.

Through purchase of a specific external product, one is gifted with a corresponding activation code.

Though the product already grants direct access to the additional content, the activation code can also be used to gain access to the additional content inside the app.

Therefore, the additional app content is at any point just optional and every part of the content can also be accessed in the "real world" as by the activation codes as well.

The codes are free to use, free of charge, without expiration date and grant unlimited access to the specified content. Additionally, the code can be gifted to others since it's not user-bound.

There are diverse codes for different content, so it is generally possible to buy all external products and thus gain access for all in-app content, without once using the in-app purchase.

Referred to as a "Reader App" (https://developer.apple.com/app-store/review/guidelines/#reader-apps), the approvement of the app within the App Store should be safe. On the contrary, there are many experience reports regarding this topic, that indicate the opposite.

There is a blog which states, inferring from the above guideline, that the content has to be provided by a web application as well: https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases.

Has anyone further information regarding this topic or has obtained experience working with externally purchasable content and/or activation codes?

Any help to get more familiar with namely the App Store guidelines would be highly appreciated.

Replies

 

What you propose is a violation of the guidelines.

3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc....

When you give a code 'for free' after a person buys a product that is not 'for free'. That requires the purchase of a product. And in any event, even if it were for free, it is still a violation of 3.1.1.

A reader app is clearly defined:

3.1.3(a) “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, video, access to professional databases, VoIP, cloud storage, and approved services such as classroom management apps), provided that you agree not to directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods are not designed to discourage use of in-app purchase.

The content is external to the app. Access to the content is purchased outside the app. The app allows you to 'read' the content.

 

Would you then agree to the blog writer that it is possible to obey the guideline by providing the content in a web based application as well?

(https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases)

The “reader” provision is only technically valid if you have the same content available on the web for the user to login and see.

Or would it be more applicable to use the activation codes for access to a group, which then provides access to the app content?
(https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases)

Unlocking a subscription via a code without in-app purchasing is a non-starter. However, we have had success with passing App Store review when we use a custom code to associate a user to a team (in a sports context, but would work with a more generic “group”, as well). Apple will likely question this, but if you can prove that the content code isn’t facilitating the purchase to unlock content directly, and is just associating the user to the proper group/team to access already purchased content, then you’re fine to run under the provisions of the “Reader” app clause.

 

TMI.

>Apps may allow a user to access previously purchased content...you agree not to directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods are not designed to discourage use of in-app purchase.

You may maintain a separate website outside the app that allows the user to set up an account and to purchase the content. Then within the app you may allow the user to log into their account and display (read) the content within the app. If you mention purchasing the content within the app then you must provide a method for the user to purchase the content within the app using IAP and not discourage the use of that IAP purchase method.

 

It is being discussed, that the first variant of the app will be working only with activation codes and without user accounts.

The approach would be to develop a backend that delivers content for free to the aforementioned app.

If a user has an activation code, he can download and locally view additional content. The codes are still free of charge and not user-bound.

The app would be primarily advertised by the activation codes and their operation manual. This way there would be no implicit or explicit advertisement of purchasing methods other than the in-app purchase.

https://developer.apple.com/app-store/review/guidelines/#reader-apps

Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, video, access to professional databases, VoIP, cloud storage, and approved services such as classroom management apps), provided that you agree not to directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods are not designed to discourage use of in-app purchase.

If the activation codes would be distributed by a magazine, for example, and the app would only grant access to the magazine's content, the app could be defined as a "Reader App", correct?

 

That could be correct.

>the app would only grant access to the magazine's content

if by 'only' you mean it would do nothing other than 'grant access' then you are only reading the content and might be a reader app. But if you mean 'the app will do nothing else' then no, the activation code is needed to enable the app's code to operate.

 

iTunes 12.12.5.8 Crack With Activation Key 2022 [64-Bit]

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iTunes is an audio and video player that lets you control your iOS devices as well as download content from the iTunes Store and use Apple Music. It is a one-stop home for your music and video, even if it is music that really stands out.

iTunes Keygen library gives you lots of showcases of most of your music, movies, and various websites. Read the tape and let your covers quickly guide you to what you really want to listen to. But it should be noted that we are still experiencing a delay in the very first implementation of their application. But we didn’t experience any major issues, and that sluggish primary playback didn’t reproduce when watching audio and movies.

iTunes 12.10.9.3 Crack With Activation Key 2020 [64-Bit] Free Download

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Your personal music playground

iTunes is the place to enjoy and expand your love of music. It’s where you listen to the tracks, artists, and albums you already own. It’s also where you explore genres you never knew you’d love, and buy new songs to build a personal music library filled with endless listening experiences. The iTunes Store has over 43 million songs. And it’s all just a tap away.

iTunes Radio – Hear where your music takes you

iTunes Radio has streaming stations you’ll love from day one — like DJ-curated and genre-specific radio stations. And iTunes Radio includes First Plays, so you can listen to selected full albums before buying them. Create stations that evolve based on the music you play and download. And hear them all on your iPhone, iPad, iPod touch, Mac, PC, and Apple TV. For free.

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With over 85,000 movies and more than 300,000 TV shows to choose from, there’s always something great to watch on iTunes 64-bit. Catch up on your favorite TV episodes or hit movies you’ve been meaning to see — anytime, anywhere. Just tap to play, or even download if you’re going somewhere you won’t have Wi-Fi.

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iTunes 12.12.5.8 Crack With Activation Key 2022 [64-Bit]

 

 

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You’ve stopped watching this thread and will no longer receive emails when there’s activity. Click again to start watching. Malwarebytes 4.2.2.190 Premium

Good evening,

I am writing to you regarding the concept of a generally free mobile app, which includes a premium variant for paying users.

In this app the user is able to see a small part of the app content for free.

The premium variant is subscription based and is monthly renewed. It grants immediate access to the complete app content.

Through purchase of a specific external product, one is gifted with a corresponding activation code.

Though the product already grants direct access to the additional content, the activation code can also be used to gain access to the additional content inside the app.

Therefore, the additional app content is at any point just optional and every part of the content can also be accessed in the "real world" as by the activation codes as well.

The codes are free to use, free of charge, without expiration date and grant unlimited access itunes Free Activators the specified content. Additionally, the code can be gifted to others since it's not user-bound.

There are diverse codes for different content, so it is generally possible to buy all external products and thus gain access for all in-app content, without once using the in-app purchase.

Referred to as a "Reader App" (https://developer.apple.com/app-store/review/guidelines/#reader-apps), the approvement of the app within the App Store should be safe. On the contrary, there are many experience reports regarding this topic, that indicate the opposite.

There is a blog which states, inferring from the above guideline, that the content has to be provided by a web application as well: https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases.

Has anyone further information regarding this topic or has obtained experience working with externally purchasable content and/or activation codes?

Any help to get more familiar with namely the App Store guidelines would be highly appreciated.

Replies

 

What you propose is a violation of the guidelines.

3.1.1 In-App Purchase: If you itunes Free Activators to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc.

When you give a code 'for free' after a person buys a product that is not 'for free'. That requires the purchase of a product. And in any event, even fineprint 10 keygen it were for free, it is still a violation of 3.1.1.

A reader app is clearly defined:

3.1.3(a) “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, itunes Free Activators, music, video, access to professional databases, itunes Free Activators, VoIP, cloud storage, and approved services such as classroom management apps), provided that you agree not to directly or indirectly target iOS users to use itunes Free Activators purchasing method other than in-app purchase, and your general communications about other purchasing methods are not designed to discourage use of in-app purchase.

The content is external to the app, itunes Free Activators. Access to the content itunes Free Activators purchased outside the app. The app allows you to 'read' the content.

 

Would you then agree to the blog writer that it is possible to obey the guideline by providing the content in a web based application as well?

(https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases)

The “reader” provision is only technically valid if you have the same content available on the web for the user to login and see.

Or would it be more applicable to use the activation codes for access to a group, itunes Free Activators, which then provides access to the app content?
(https://headway.io/blog/apple-app-store-revenue-keep-a-bigger-piece-of-the-pie-with-web-based-purchases)

Unlocking a subscription via a code without in-app purchasing is a non-starter. However, we have had success with passing App Store review when we use a custom code to associate a user to a team (in a sports context, but would work with a more generic “group”, as well). Apple will likely question this, but if you can prove that the content code isn’t facilitating the purchase to unlock content directly, and is just associating the user to the proper nox app apk to access already purchased content, then you’re fine to run under the provisions of the “Reader” app clause.

 

TMI.

>Apps may allow a user to access previously purchased content.you agree not to directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods are not designed internet download manager latest version with crack discourage use of in-app purchase.

You may maintain a separate website outside the app that allows the user to set up an account and to purchase the content. Then within the app you may allow the user to log into their account and display (read) the content within the app. If you mention purchasing the content within the app then you must provide a method for the user to purchase the content within the app using IAP and not discourage the use of that IAP purchase method.

 

It is being discussed, that abelssoft antiransomware crack first variant of the app will be working only with activation codes and without user accounts.

The approach would be to develop a backend that delivers content for free to the aforementioned app.

If a user has an activation code, he can download and locally view additional content. The codes are still free of charge and not user-bound.

The app would be primarily photo supreme 5 review Free Activators by the activation codes and their operation manual. This way there would be no implicit or explicit advertisement of purchasing methods other than the in-app purchase.

https://developer.apple.com/app-store/review/guidelines/#reader-apps

Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, video, access to professional databases, VoIP, cloud storage, and approved services such as classroom management apps), provided that you agree not to directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing archicad free download with crack 64-bit are not designed to discourage use of in-app purchase.

If the activation codes would be distributed by a magazine, for example, and the app would only grant access to the magazine's content, the app could be defined as a "Reader App", correct?

 

That could be correct.

>the app would only grant access to the magazine's content

if by 'only' you mean it would do nothing other than 'grant access' then you are only reading the content and might be a reader app. But if you mean 'the app will do nothing else' then no, the activation code is needed to enable the app's code to operate.

 

iTunes

Apple's media library and media player software

Not to be confused with Apple Music or Music (software).

This article is about the application software. For the media store, see iTunes Store. For other uses, see iTunes (disambiguation).

iTunes ()[1] is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store, itunes Free Activators. Developed by Apple Inc., it is used to purchase, play, download, and organize digital multimedia, on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs, as well as play content with the use of dynamic, smart playlists. Options for sound optimizations exist, as well as ways to wirelessly share the iTunes library.

Originally announced by CEO Steve Jobs on January 9, 2001, iTunes' original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a version of the program for Windows, itunes Free Activators, it became a ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to itunes Free Activators iPhone and iPad upon their introduction. Starting in 2005, Apple expanded on the core music features of iTunes with support itunes Free Activators digital itunes Free Activators, podcasts, e-books, and mobile apps purchased from the iOS App Store. Since the release of iOS 5 in 2011, these devices have become less dependent on iTunes, though it can still be used to back up their contents.

Though well received in its early years, iTunes received increasing criticism for a bloated user experience, which incorporated features beyond its original focus on music. Beginning with Macs running macOS Catalina, iTunes was replaced by separate apps, namely Music, Podcasts, and TV, with Finder taking over the device management capabilities.[2][3] (This change would not affect iTunes running on Windows or older macOS versions.[4])

History[edit]

See also: History of iTunes

SoundJam MP, released by Casady & Greene in 1998, was renamed "iTunes" when Apple purchased it in 2000.[5] The primary developers of the software moved to Apple as part of the acquisition, and simplified SoundJam's user interface, added the ability to burn CDs, and removed its recording feature and skin support.[6] The first version of iTunes, promotionally dubbed "World’s Best and Easiest To Use Jukebox Software,"[7] was announced on January 9, 2001.[8] Subsequent releases of iTunes often coincided with new hardware devices, and gradually included support for new features, including "smart playlists", the iTunes Store, and new audio formats.[8]

Platform availability[edit]

Apple released iTunes for Windows in 2003.[9]

On April 26, 2018, iTunes was released on Microsoft Store for Windows 10,[10] primarily to allow it to be installed on Windows 10 devices configured itunes Free Activators only allow installation of software from Microsoft Store.[11] Unlike Windows versions for other platforms, it is more self-contained due to technical requirements for distribution on the store (not installing background helper services such as Bonjour), and is updated automatically through the store rather than using Apple Software Update.[12]

Music library[edit]

iTunes features a music library. Each track has attributes, called metadata, that can be edited by the user, including changing the name of itunes Free Activators artist, album, and genre, year of release, artwork, among other additional settings.[13][14] The software supports importing digital audio tracks that can then be transferred to iOS devices,[15] as well as supporting ripping content from CDs.[16][17] iTunes supports WAV, AIFF, Apple Lossless, itunes Free Activators, AAC, and MP3 audio formats.[18] It uses the Gracenote music database to provide track name listings for audio CDs. When users rip content from a CD, iTunes attempts to match songs to the Gracenote itunes Free Activators. For self-published CDs, or those from obscure record labels, iTunes will normally only list tracks as numbered entries ("Track 1" and "Track 2") on an unnamed album by an unknown artist, requiring manual input of data.[19]

File metadata is displayed in users' libraries in columns, including album, artist, genre, composer, and more.[20] Users can enable or disable different columns, as well as change view settings.[21]

Special playlists[edit]

Introduced in 2004,[22] "Party Shuffle" selected tracks to play randomly from the library, though users could press a button to skip a song and go to the next in the list.[23] The feature was later renamed "iTunes DJ",[24] before being discontinued altogether, replaced by a simpler "Up Next" feature that notably lost some of "iTunes DJ"'s functionality.[25]

Introduced in iTunes 8 in 2008, "Genius" can automatically generate a playlist of songs from the user's library that "go great together".[26] "Genius" transmits information about the user's library to Apple anonymously, and evolves over time to enhance its recommendation system. It can also suggest purchases to fill out "holes" in the library.[27] The feature was updated with iTunes 9 in 2009 to offer "Genius Mixes", which generated playlists based on specific music genres.[28][29]

"Smart playlists" are a set of playlists that can be set to automatically filter the library based on a customized list of selection criteria, much like a database itunes Free Activators. Multiple criteria can be entered to manage the smart playlist.[30] Selection criteria examples include a genre like Christmas music, songs that haven't been played recently, or songs the user has listened to the most in a time period.[31]

Library sharing[edit]

Through a "Home Sharing" itunes Free Activators, users can share their iTunes library wirelessly.[32] Computer firewalls must allow network traffic, and users must specifically enable sharing in the iTunes preferences menu. iOS applications also exist that can transfer content without Internet.[33] Additionally, users can set up a network-attached storage system, and connect to that storage system through an app.[34]

Artwork printing[edit]

To compensate for the "boring" design of standard CDs, iTunes can print custom-made jewel case inserts. After burning a CD from a playlist, one can select that playlist and bring up a dialog box with several print options, including different "Themes" of album artworks.[35]

Sound processing[edit]

iTunes includes sound processing features, such as equalization, "sound enhancement" and crossfade. There is also a feature called Sound Check, which automatically adjusts itunes Free Activators playback volume of all songs in the library to the same level.[36][37]

Video[edit]

In May 2005, video support was introduced to iTunes with the release of iTunes 4.8,[38] though it was limited to bonus features part of album purchases.[39] The following October, Apple introduced iTunes 6, enabling support for purchasing and viewing video content purchased from the iTunes Store. At launch, the store offered popular shows from the ABC network, including Desperate Housewives and Lost, along with Disney Channel series That's So Raven and The Suite Life of Zack and Cody. CEO Steve Jobs told the press that "We’re doing for video what we’ve done for music — we’re making it easy and affordable to purchase and download, play on your computer, and take with you on your iPod."[40]

In 2008, Apple and select film studios introduced "iTunes Digital Copy", a feature on select DVDs and Blu-ray discs allowing a digital copy in iTunes and associated media players.[41][42][43]

Podcasts[edit]

Main article: Apple Podcasts

The icon used by Apple to represent a podcast

In June 2005, Apple updated iTunes with support for podcasts.[44][45] Users can subscribe to podcasts, change update frequency, define how many episodes to download and how many to delete.[45]

Similar to songs, "Smart playlists" can be used to control podcasts in a playlist, setting criteria such as date and number of times listened to.[46]

Apple is credited for being the major catalyst behind the early growth of podcasting.[47]

Books[edit]

Main article: Apple Books

In January 2010, Apple announced the iPadtablet, and along with it, a new app for it called iBooks (now known as Apple Books). The app allowed users to purchase e-books from the iTunes Store, manage them through iTunes, and transfer the content to their iPad.[48]

Apps[edit]

Main article: App Store (iOS/iPadOS)

On July 10, 2008, Apple introduced native mobile apps for its iOS operating system. On iOS, a dedicated App Store application served as the storefront for browsing, downloading, itunes Free Activators, updating, and otherwise managing applications, whereas iTunes on computers had a dedicated section for apps rather than a separate app.[49] In September 2017, Apple updated iTunes to version 12.7, removing the App Store section in the process.[50][51] However, the following month, iTunes 12.6.3 was also released, retaining the App Store, with 9to5Mac noting that the secondary release was positioned by Apple as "necessary for some businesses performing internal app deployments".[52][53]

iTunes Store[edit]

Main article: iTunes Store

Introduced on April 28, 2003, The iTunes Music Store allows users to buy and download songs, with 200,000 tracks available at launch. In its first week, customers bought more than one million songs.[54] Music purchased was protected by FairPlay, an encryption layer referred to as digital rights management (DRM).[55] The use of DRM, which limited devices capable of playing purchased files,[56] sparked efforts to remove the protection mechanism.[57] Eventually, after an open letter to the music industry by CEO Steve Jobs in February 2007,[58] Apple introduced a selection of DRM-free music in the iTunes Store in April 2007,[59] followed by its entire music catalog without DRM in January 2009.[60]

In October 2005, Apple announced that movies and television shows would become available through its iTunes Store, employing the DRM protection.[40]

iTunes U[edit]

In May 2007, Apple announced the launch of "iTunes U" via the iTunes Store, which delivers university lectures from top U.S. colleges.[61][62]

With iTunes version 12.7 in August 2017, iTunes U collections became a part of the Podcasts app.[63]

On June 10, 2020, Apple formally announced that iTunes U will be discontinued from the end of 2021.[64]

iTunes in the Cloud and iTunes Match[edit]

In June 2011, Apple announced "iTunes in the Cloud", itunes Free Activators, in which music purchases were stored on Apple's servers and made available for automatic downloading on new devices. For music studio 3t non commercial license Activators Patch user owns, such as content ripped from CDs, the company introduced "iTunes Match", a feature that can upload content to Apple's servers, match it to its catalog, change the quality to 256kbit/s AAC format, and make it available to other devices.[65][66]

Internet radio and music streaming[edit]

Main articles: iTunes Radio and Apple Music

When iTunes was first released, it came with support for the KerbangoInternet radio tuner service.[67] In June 2013, the company announced iTunes Radio, a free music streaming service.[68] In June 2015, Apple announced Apple Music, its paid music streaming service, and subsequently rebranded iTunes Radio as Beats 1, a radio station accompanying Apple Music.[69]

Apple mobile device connectivity[edit]

iTunes was required to activate early iPhone and iPad devices. Beginning with the iPhone 3G in June 2008, activation did not require iTunes, making use of activation at point of sale.[70] Later iPhone models are able to be activated and set-up on their own, without requiring the use of iTunes.

iTunes also allows users to backup and itunes Free Activators the content of their Apple mobile devices, such as music, photos, videos, ringtones and device settings,[71] and restore the firmware of their devices. However, as of iTunes 12.7, apps can no longer be purchased and installed using iTunes.[72]

Ping[edit]

Main article: iTunes Ping

With the release of iTunes 10 in September 2010, Apple announced iTunes Ping, which CEO Steve Jobs described as "social music discovery". It had features reminiscent of Facebook, including profiles and the ability to follow other users.[73] Ping was discontinued in September 2012.[74]

Criticism[edit]

Security[edit]

The Telegraph reported in November 2011 that Apple had been aware of a security vulnerability since 2008 that would let unauthorized third parties install "updates" to itunes Free Activators iTunes software. Apple fixed the issue before the Telegraph's report and told the media that "The security and privacy of our users is extremely important", though this was questioned by security researcher Brian Krebs, who told the publication that "A prominent security researcher warned Apple about this dangerous vulnerability in mid-2008, yet the company waited more than 1,200 days to fix the flaw."[75]

Software bloat[edit]

iTunes has been repeatedly accused of being bloated as part of Apple's efforts to turn it from a music player to an all-encompassing multimedia platform.[50][76][77][78][79] Former PC World editor Ed Bott accused the company of hypocrisy in its advertising attacks on Windows for similar practices.[80]

The role of iTunes has been replaced itunes Free Activators independent apps for Apple Music, Apple TV, as well as iPhone, iPod, and iPad management being put into Finder, starting with macOS 10.15 Catalina.

See also[edit]

References[edit]

  1. ^Wells, John C. (2008), Longman Pronunciation Dictionary (3rd ed.), Longman, p. 427, ISBN 
  2. ^Carman, Ashley (June 3, 2019). "Apple breaks up iTunes, creates separate Podcasts, TV, and Music apps for macOS". The Verge. Retrieved June 3, itunes Free Activators, 2019.
  3. ^Roettgers, Janko (June 3, 2019). "Apple Is Officially Killing iTunes, Replacing It With Three Dedicated Media Apps". Variety, itunes Free Activators. Retrieved June 3, 2019.
  4. ^Spangler, Todd (June 3, 2019). "Apple's iTunes Store, iTunes App for Windows Aren't Going Away". Variety. Retrieved June 3, 2019.
  5. ^"Apple Acquires SoundJam, Programmer for iMusic". Apple Insider.
  6. ^Seff, Jonathan (May 1, 2001). "The Song Is Over for SoundJam". Macworld. International Data Group. Retrieved December 16, 2017.
  7. ^Cheng, Jacqui (November 23, 2012). "iTunes through the ages". Ars Technica. Condé Nast. Retrieved December 16, 2017.
  8. ^ abMcElhearn, Kirk (January 9, 2016). "15 years of iTunes: A look at Apple's media app and its influence on an industry". Macworld. International Data Group. Retrieved December 16, 2017.
  9. ^"Apple Launches iTunes for Windows". Apple Newsroom. Apple Inc. October 16, 2003. Retrieved December 16, 2017.
  10. ^Warren, Tom (April 26, 2018). "iTunes is now available in the Microsoft Store for Windows 10". The Verge. Retrieved April 26, 2018.
  11. ^Warren, itunes Free Activators, Tom (May 11, 2017). "Apple is bringing iTunes to the Windows Store". The Verge. Vox Media. Retrieved December 16, 2017.
  12. ^"Apple iTunes: Standalone vs. Microsoft Store Edition". ElcomSoft blog. January 23, 2019. Retrieved October 9, 2020.
  13. ^Elliott, Matt (April 30, 2014). "Clean up and organize your iTunes music library". CNET. CBS Interactive. Retrieved December 16, 2017.
  14. ^Miller, Dan (February 13, 2014). "How I edit track metadata in iTunes". Macworld, itunes Free Activators. International Data Group. Retrieved December 16, 2017.
  15. ^Costello, Sam (October 4, 2017). "How to Import Downloaded Music to iTunes". Lifewire. Dotdash. Retrieved December 16, 2017.
  16. ^Costello, Sam (June 13, itunes Free Activators, 2017). "Use iTunes to Copy CDs to Your iPhone or iPod". Lifewire. Dotdash. Retrieved December 16, 2017.
  17. ^Breen, Christopher (January 12, 2011). "How to rip CDs with iTunes". Macworld. International Data Group. Retrieved December 16, 2017.
  18. ^McElhearn, Kirk (April 14, 2016). "The complete guide to using iTunes with lossless audio". Macworld. International Data Group. Retrieved December 16, 2017.
  19. ^Costello, Sam (March 28, 2017). "What To Do When iTunes Doesn't Have CD Names for Your Music". Lifewire. Dotdash. Retrieved December 16, 2017.
  20. ^Bove, Tony. "How to browse iTunes by artist and album". For Dummies. John Wiley & Sons. Retrieved December 16, 2017.
  21. ^Bohon, Cory (August 21, 2015). "How to change iTunes playlist view". TechRadar. Future plc. Retrieved December 16, 2017.
  22. ^Snell, Jason (April 28, 2004). "iTunes 4.5: Hits and Misses". Macworld. International Data Group. Retrieved December itunes Free Activators, 2017.
  23. ^McElhearn, Kirk (February 5, 2007). "Doing the iTunes shuffle". Macworld, itunes Free Activators. International Data Group. Retrieved December photo editor for pc windows 7 free download, 2017.
  24. ^Hahn, Jason Duaine (January 10, 2015). "Happy Birthday, iTunes: Here's How Apple's Media App Has Changed Over 14 Years". Complex. Verizon Hearst Media Partners. Retrieved December 16, 2017.
  25. ^Costello, Sam (February 9, 2017). "Using the Up Next Feature in iTunes". Lifewire. Dotdash. Retrieved December 16, 2017.
  26. ^Chartier, David (September 9, 2008). "Apple rocks out, announces new iPods, iTunes 8". Ars Technica. Condé Nast. Retrieved December 16, 2017.
  27. ^Dumas, Daniel (September 9, 2008). "Let's rock: Apple unveils new iPod, Genius playlists, HDTV, itunes Free Activators, NBC". Wired. Condé Nast. Retrieved December 16, 2017.
  28. ^Cox, Tim (September 9, 2009). "Tip: Update Genius in iTunes 9 to Access Genius Mixes". Cult of Mac. Retrieved December 16, itunes Free Activators, 2017.
  29. ^Sande, Steven (September 11, 2009). "iTunes 9 Genius Mixes: You don't need to be a genius to create 'em". Engadget. Oath Inc, itunes Free Activators. Retrieved December 16, 2017.
  30. ^Gardiner, Bryan (September 3, 2013). "Use Smart playlists to keep your iPhone filled with your newest music". Wired. Condé Nast. Retrieved December 16, 2017.
  31. ^Trapani, Gina (February 13, 2008). "Top 10 iTunes Smart Playlists". Lifehacker. Univision Communications. Retrieved December 16, 2017.
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  33. ^Prindle, Drew (April 4, 2013). "How to share your iTunes library". Digital Trends. Retrieved December 16, 2017.
  34. ^Whitney, Comodo dragon internet security free (February 16, 2017). "How to Share Your iTunes Library Among Multiple Devices", itunes Free Activators. PC Magazine. Ziff Davis. Retrieved December 16, 2017.
  35. ^Heid, Jim (October 18, 2004). "Create CD Inserts in iTunes". Macworld. International Data Group. Retrieved December 16, 2017.
  36. ^Kessler, Topher (December 4, 2012). "How to improve sound quality in iTunes". CNET, itunes Free Activators. CBS Interactive. Retrieved December 16, 2017.
  37. ^McElhearn, Kirk (June 6, itunes Free Activators, 2016). "How to tweak your sound in iTunes and on iOS devices". Macworld. International Data Group. Retrieved December 16, 2017.
  38. ^"iTunes 4.8 adds video support, Yorkdale store photos, more". AppleInsider. May 9, 2005. Retrieved December 16, 2017.
  39. ^Dormehl, Luke (May 9, 2017). "Today in Apple history: iTunes experiments with video downloads". Cult of Mac. Retrieved December 16, 2017.
  40. ^ abHonan, Mathew (October 12, 2005). "Apple Releases iTunes 6". Macworld. International Data Group. Retrieved December 16, 2017.
  41. ^Frakes, Dan (January 22, 2008). "First Look: iTunes Digital Copy". Macworld, itunes Free Activators. International Data Group. Retrieved December 16, 2017.
  42. ^"Lionsgate joins Apple's Digital Copy for iTunes program". AppleInsider. March 10, 2008. Retrieved December 16, 2017.
  43. ^Hughes, Neil (September 22, 2017). "iTunes Digital Copy redemptions from non-4K Blu-rays appear to itunes Free Activators 4K streaming on new Apple TV". AppleInsider. Retrieved December 16, 2017.
  44. ^Naughton, Pete (June 14, 2015), itunes Free Activators. "The 10 best ever podcasts". The Daily Telegraph. Archived from the original on January 10, 2022. Retrieved December 16, 2017.
  45. ^ abFarivar, Cyrus (June 28, 2005). "iTunes 4.9 First Look: Apple takes on Podcasting". Macworld. International Data Group. Retrieved December 16, 2017.
  46. ^Schramm, Mike (February 1, 2008). "How to: Create a smart podcast playlist in iTunes". Engadget. Oath Inc. Retrieved December 16, 2017.
  47. ^"Podcasting is Going Mainstream". Forbes.
  48. ^Johnson, Bobbie; Arthur, Charles (January 27, 2010). "Apple iPad: the wait is over – but is it future of media or oversized phone?". The Guardian. Retrieved February 16, 2017.
  49. ^Friedman, Lex (July 8, 2013). "The App Store turns five: A look back and forward". Macworld. International Data Group. Retrieved December 16, itunes Free Activators, 2017.
  50. ^ abWelch, itunes Free Activators, Chris (September 12, 2017). itunes Free Activators starts cutting the bloat from iTunes by removing iOS App Store". The Verge. Vox Media. Retrieved December 16, 2017.
  51. ^Smith, itunes Free Activators, Jake (September 13, 2017). "Apple's iTunes removes iOS App Store from desktop version". ZDNet. CBS Interactive. Retrieved December 16, 2017.
  52. ^Mayo, Benjamin (October 9, 2017). "Apple still offers an iTunes version with App Store, Ringtones and other features removed in 'focused' iTunes 12.7". 9to5Mac, itunes Free Activators. Retrieved December 16, 2017.
  53. ^Hardwick, Tim (October 9, 2017). "Apple Quietly Releases iTunes 12.6.3 With Built-In App Store". MacRumors. Retrieved December 16, 2017.
  54. ^Chen, itunes Free Activators, Brian X. (April 28, 2010). "April 28, 2003: Apple opens iTunes Store". Wired. Condé Nast. Retrieved December 16, 2017.
  55. ^Dilger, Daniel Eran (February 26, 2007), itunes Free Activators. "How FairPlay Works: Apple's iTunes DRM Dilemma". RoughlyDrafted. Archived from the original on September 27, 2017. Retrieved December 16, 2017.
  56. ^Hamilton, Dave (September 2, 2015). "How iTunes Movie DRM-Removal Software Keeps Me Honest". The Mac Observer. Retrieved December 16, 2017.
  57. ^Tanous, Jim (September 2, 2015). "The iTunes DRM Removal Saga: NoteBurner and a Look Back at Requiem". TekRevue. Retrieved December 16, 2017.
  58. ^Kim, itunes Free Activators, Arnold (February 6, 2007). "Steve Jobs 'Thoughts on Music' – Asks for No Digital Rights Management". MacRumors. Retrieved December 16, 2017.
  59. ^Arrington, Michael (April 2, 2007). "EMI, Apple To Sell DRM-Free Music for $1.29/song". TechCrunch, itunes Free Activators. Oath Inc. Retrieved December 16, 2017.
  60. ^Johnson, Bobbie (January 6, 2009), itunes Free Activators. "Apple drops DRM copy protection from millions of iTunes songs". The Guardian. Retrieved December 16, 2017.
  61. ^Cohen, Peter (May 30, 2007). "iTunes U comes to the iTunes Store". Macworld. International Data Group. Retrieved December 16, 2017.
  62. ^McNulty, Scott (May 30, 2007). "iTunes U comes to the iTunes Store". Engadget. Oath Inc. Retrieved December 16, 2017.
  63. ^Hardwick, Tim (August 21, 2017), itunes Free Activators. "iTunes U Collections Will Move to Apple Podcasts From September". MacRumors. Retrieved December 16, 2017.
  64. ^"iTunes U – June 2020 Update". Apple Support. Retrieved August 8, 2020.
  65. ^Ziegler, Chris (June 6, 2011). "iTunes in the Cloud beta available today, iTunes Match lets you 'upload' the tracks you already own for $24.99 a year". The Verge. Vox Media. Retrieved December 16, 2017.
  66. ^Myers, Courtney Boyd (June 6, 2011). "iTunes Match: Apple announces its cloud based music service". The Next Web. Retrieved December 16, 2017.
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  68. ^Gross, Doug (June 11, 2013). "Apple arrives (late?) to music streaming with iTunes Radio". CNN. Turner Broadcasting System. Retrieved December 16, 2017.
  69. ^Popper, Ben; Singleton, Micah (June 8, 2015). "Apple announces its streaming music service, Apple Music". The Verge. Vox Media. Retrieved December 16, 2017.
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  72. ^"Apple Releases iTunes 12.7 With Major Changes, Including No Built-In App Store". MacRumors. Retrieved May 25, 2022.
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  74. ^Moscaritolo, Angela (September 13, 2012). "Apple Shutting Down iTunes Ping on Sept. 30", itunes Free Activators. PC Magazine. Ziff Davis. Retrieved Eset smart security license key 2020 16, 2017.
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  80. ^Bott, Ed (October 3, 2008). "Slimming down the bloated iTunes installer". ZDNet. CBS Interactive. Retrieved December 16, 2017.

External links[edit]

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iTunes Serial Key: DVEFHS-RUFYGB-RFGCVR-RUYGUW WIUWR-FBVRVR-RUVBNC-EUHFRBR ESFGCV-EADGSXC-SFHC-ASFHXB SFHX-WRYSFG-WRYFGVB-RETDHG iTunes License Key: DSBSDR-YRGBC-RUYGFNE-RYFUNC DBBBDR-RUHBET-UGYHNC-RFYRHU QEWRF-ESFG-QETRSG-RWYSHFXGBV WRYSFG-RWYSFH-WRSHFD-5WUTEDGH iTunes 2022 Key: HBEJGR-RYGFN-TYUVBE-YRGFHJ VBNEYE-YGNUTT-HGJRIV-RGHIRR WERYF-RSYFH-SRYHFV-SRHDVB ARSGFV-SRYFHV-SRYHF-SRYHFD

Operating System:

  • Microsoft Windows 10 (64-bit only), 8.1 (32-bit & 64-bit), or 7 SP1 (32-bit & 64-bit)
  • 1 GHz or faster processor
  • RAM, 32-bit: 2 GB, 64-bit: 4 GB
  • Disk space: 4.0 GB
  • 1360 x 768 display resolution with True Color

How To Install?

  • Download iTunes Crack from below.
  • Download Crack and Install It.
  • After installation Extract the files as well as Run it.
  • Click on the Crack then close it.
  • Copy the file from Crack Folder and Paste into the installation folder.
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Get 6 months of Apple Music free with eligible devices.Learn more

  • Play over 90 million songs 

    and 30,000 playlists.
  • Experience spatial audio with dynamic head tracking for sound that surrounds you.
  • Download your favorite tracks. Play them offline.
  • Enjoy anything in the Apple Music catalog just by asking Siri.
  • Get curated playlists

    and live radio.
  • Listen across your devices.
Try 1 month free

Listen and discover. In perfect harmony.

Hear sound all around you with spatial audio with Dolby Atmos. And unlock amazing definition with lossless audio.

Experience even more immersive sound with dynamic head tracking on AirPods (3rd generation), AirPods Pro, and AirPods Max.

Just ask Siri to play songs by any artist, mood, or genre.

  • Hey Siri, play workout music
  • Hey Siri, play J Balvin in the kitchen
  • Hey Siri, itunes Free Activators, play something chill

Sing along, tap ahead, share your favorite lines, or just listen with lyrics view — always on and available for millions of songs.

Enjoy your Apple Music

experience in the car with CarPlay.

Discover more music you’ll love based on what you’re already listening to with
Listen Now.

Tap into our editors’ picks with curated and personalizedplaylists.

Download and stream music straight to your Apple Watch.

Playlists and charts

that keep you in the mix.

An Apple Music Voice Plan that’s all Siri.

The Apple Music Voice Plan is our subscription designed exclusively for Siri, giving you access to any song, itunes Free Activators, playlist, or station using just your voice— on all your Apple devices. Start listening simply by saying, “Hey Siri, start Apple Music Voice.”

Try Apple Music Voice free

Try 1 month free*

Choose the plan that’s right for you.

No commitment. Cancel anytime.

Apple Music is available in iTunes, and for iOS and Android devices.

Get 6 months of AppleMusic free
witheligibledevices.

Apple Music Student
Plan comes with Apple TV+ for free.

Apple Music plays on all your devices.

Questions? Answers.

  • Apple Music is a streaming service that allows you to listen to over 90 million songs. Its great features include the ability to download your favorite tracks and play them offline, lyrics in real time, listening across all your favorite devices, new music personalized just for you, itunes Free Activators, curated playlists from our editors, and many more. All this in addition to exclusive and original content.

  • Apple Music is already on your iPhone, iPad, Apple Watch, Apple TV, Mac, and HomePod mini — and you can listen with CarPlay or online at music.apple.com. Apple Music is also available on Windows and Android devices, Sonos speakers, Smart TVs, and more.

  • The Apple Music Voice Plan is a streaming service designed for use with Siri that allows you to access over 90 million songs with just your voice. Request any song, album, artist, or playlist simply by asking. You also get personalized stations for any mood or activity, itunes Free Activators, listening across all your favorite devices, itunes Free Activators, curated playlists from our editors, new ways to use Siri with Apple Music that are personalized for you, exclusive and original content, and more.

  • Getting started with the Apple Music Voice Plan is easy — simply ask Siri to play some music. You can subscribe within the app, and listen just by making a voice request on any Siri-enabled device.

  • Yes. With a Siri-enabled device Zemana AntiMalware Premium 3.2.28 Full Crack + Serial Key {Lifetime} any Apple Music plan, itunes Free Activators, you can enjoy all the features of Apple Music and Siri. All plans also support Type to Siri.

  • That all depends on which offer you choose. (1) The Apple Music Voice Plan is HK$28 per month after your free trial. (2) Students can choose the Apple Music Student Plan at HK$33 per month. (3) An individual monthly subscription is just Itunes Free Activators per month after your free trial. (4) The Apple Music Family Plan, which allows you to share your account with your Family Sharing group, is just HK$88 per month.

  • Dolby Atmos is an innovative audio technology that envelops you in an immersive listening experience. While music mixed in stereo is limited to left and right channels, music created in Dolby Atmos is freed from channels, itunes Free Activators artists to place individual sounds all around you. Artists can also decide the volume, size, and vibrancy of each instrument to reveal nuanced details in the music.

  • Apple Music subscribers using the latest version of Apple Music on iPhone, iPad, Mac, and Apple TV itunes Free Activators listen to thousands of Dolby Atmos music tracks using any headphones. When you listen with compatible Apple or Beats headphones, Dolby Atmos music plays back automatically when available for a song. For other headphones, go to UltraISO Premium Crack > Itunes Free Activators > Audio and set Dolby Atmos to Always On. You can also hear Dolby Atmos music using the built‑in speakers on a compatible iPhone, iPad, MacBook Pro, MacBook Air, or iMac, or by connecting your Apple TV 4K to one of the following: HomePod speakers set up as the default speakers, a Dolby Atmos-compatible sound bar, a Dolby Atmos-enabled AV receiver, or a television that supports Dolby Atmos audio. For the full list of compatible devices, please see support.apple.com/en-hk/HT212182. Dolby Atmos is not available with the Apple Music Voice Plan.

  • Lossless audio compression reduces the original file size of a song while preserving all of the data perfectly. Apple Music is making its entire catalog of more than 90 million songs itunes Free Activators in lossless audio at different resolutions. In Apple Music, “Lossless” refers to lossless audio up to 48kHz, and “Hi-Res Lossless” refers to lossless audio from 48kHz to 192kHz. Lossless and Hi-Res Lossless files are very large and use much more bandwidth and storage space than standard AAC files. Lossless audio is not available with Apple Music Voice Plan.

  • You can listen to lossless audio using the latest Apple Music app on an iPhone, iPad, Mac, or Apple TV, itunes Free Activators. Turn on lossless audio in Settings > Music > Audio Quality. You can choose between Lossless and Hi-Res Lossless for cellular or Wi-Fi connections. Note that Hi-Res Lossless requires external equipment such as a USB digital to analog converter.

  • Yes. With an Apple Music Family Plan, up to six people in the family can enjoy all the features and the full catalog of Apple Music. To get started, just set up Family Sharing on your iOS or iPadOS device, Android phone, or Mac and invite family members to join.

  • Students get the same Apple Music features and benefits as individual members. Once your student status with your college or university is verified, you get student membership pricing for up to four years, as long as you remain a student. After four years, your membership will continue at the individual member price.

  • Apple Music has zero ads.

  • Your iTunes library is still yours. You can access your entire collection from Apple Music or from iTunes for macOS or Windows.

  • New subscribers can get six months of Apple Music free with an eligible audio device. Make sure your iPhone or iPad is running the latest version of iOS or iPadOS. Then you can activate your Apple Music trial after you pair your audio device to your iPhone or iPad. You’ll have three months to redeem the offer after the first activation of the eligible device.

Working with Apple Music.

Apple Music supports artists with tools to create, release, and measure music across a global stage. Also, discover all the ways to showcase content on Apple Music — including MusicKit, RSS feeds, widgets, brand guidelines, badge art, and more.

Use these steps to complete the first use configuration and device activation for your iPhone.

Activation process

Before the iPhone can be used, it must first be activated and configured to work on the T-Mobile network. The device activation is a two step process:

  1. Device unbricking: Allows access to the phone menus
  2. Carrier update: Enables key network features and auto configures network settings.

Device activation can be completed using one of two methods. See below for the detailed steps. iPhones sold through T-Mobile come with the correct SIM card pre-installed. The SIM card number is located on the back of the box.

Device activation using iTunes (tethered):

Ensure you have the latest version of iTunes and your computer has access to the internet before starting these steps.

  1. Power on the iPhone and wait until the device stops searching for signal. This can take up to 90 seconds.
  2. Open iTunes and connect the bricked device to computer using the cable included in the box.
  3. Complete the onscreen instructions on itunes Free Activators the computer and the iPhone until device activation is complete.
  4. Disconnect the iPhone.

Using this method will automatically install the T-Mobile Carrier update.

Device activation using the iOS Setup Assistant (Wireless thru a Cellular or Wi-Fi network):

It is recommended to complete this process over a Wi-Fi network (if available).

  1. Power on the device.
  2. Press the Home button to begin.
  3. Select your language from the list.
  4. Select your country / region from the list.
  5. Choose a Wi-Fi network and, if prompted, enter the password then tap Join. If Wi-Fi is not available, tap Use Cellular Connection.
  6. If the device is Activation Locked, enter the Apple ID and password.
  7. Choose to enable or disable location services and tap Next.
  8. Choose to setup Touch ID now or later and/or create a passcode.
  9. Choose one of the following and tap Next:
    • Restore from iCloud Backup
    • Restore from iTunes Backup
    • Set Up as New iPhone
    • Move Data from Android
  10. Follow the onscreen instructions to create / sign into an Apple ID, sign into iCloud, or connect to your computer.
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